The top bar is kept clear for gameplay: money, heat, health, wanted and the district you are standing in. Everything you set up — title, graphics, sound, controls — is in here. Open this screen any time with O or the SETTINGS button.
A shared-world crime empire
Nine districts, living traffic, and a police force that remembers your face. Every player spawns into the same city — same seed, same clock, same streets — so the corner you take tonight is already someone else's problem by morning.
The city is finished and running — we're doing the last pass on the netcode and the economy. Reserve your name, your coins and your upgrades now; everything you book carries into the city on day one.
The city is already built and ticking on the same clock it will use on day one. These are its real dimensions — not targets.
The city is finished — what is left is the boring, load-bearing part: the final pass on the netcode and the economy. Here is exactly what happens between now and the doors opening.
The world seed, the district layout and the map are locked. The city in the trailer is the city that ships.
Wash rates, supply prices and payouts get their last pass against real play-session data, so day one is not a gold rush.
Everyone who reserved gets pulled into an open stress test. The test ledger is then wiped and your reservations are loaded in.
The gate lifts on —. Your name, coins, upgrades and reserved turf are waiting on your account.
Not a menu of minigames — one continuous simulation where the economy, the police and the streets all read from the same state.
Your name, level, take-downs and best score live on the server. Nobody can edit their own rap sheet from the console.
Players share the map, the clock and the seed. Hit someone in range and the server arbitrates it — no client can claim a kill it didn't earn.
Every block, prop, traffic lane and rooftop is generated from one shared seed, so two players standing on the same corner see the same corner.
Wanted stars escalate through patrols, cruisers and air support. Lay low, change your look, or pay the fine — your call.
A deterministic integer ledger: laundromats, properties, crews, supply runs, front businesses and a wash rate that bites.
Buy a warehouse or a house, kit it out with beds and lights, and plant. Or rent a room from a character and cut them in on every harvest. Bag the product, press it, sell it.
Dealers ring you to order supply. Call in favours from people you've befriended, and add other players by name — the ones online glint in your book.
Rain cuts your grip and pulls the crowd under the awnings. Storms ground aircraft, flood the low crossings — and pay for the jobs finished in the worst of it.
A built-from-scratch soundtrack and positional sound: engines, sirens and street noise panned to where they actually are, not a loop pasted over the top.
Progress banks between sessions, and the city keeps ticking for up to 72 hours while you're away — come back to the interest, not an empty street.
Hand-written WebGL when your device can take it, a 2D canvas fallback when it can't. No install, no download.
Connect a wallet and book coins and founder upgrades before the doors open. Your reservations live on your account, not in your browser, and are waiting on day one.
The Blocks, the Neon District, Old Harbor, Iron Docks, Highline, the Industrial Belt, Midtown, the Financial Core and the Outskirts. Day and night turn on a shared clock every 48 minutes, so dusk lands on every player at the same second — and the crews that work after dark know it.
Hold turf and the local economy pays you a cut. Lose it and someone else collects.
Every take-down in the city is broadcast as it happens. Build a name, or become a cautionary tale.
One channel, everyone listening. Coordinate a meet, sell a rumour, or start something.
Lakes, a river, a coast road and six islands out past the harbour — and a boat at the marina to reach them.
Take-downs and net worth feed a city-wide leaderboard that resets on nothing and never sleeps. The top twenty are read straight off the server every time you open the board — the same list for everyone, whether you played solo or in the shared city.
Take-downs rank nerve; net worth ranks patience. Both are on the board, so a quiet operator can out-hold a loud one.
No seasonal reset and no decay. What you banked stays banked, and the ladder keeps a permanent record of everyone who climbed it.
Everything people actually ask before they make an account.
Create your account now and reserve your name, your coins and your upgrades. Everything you book is held on your account and loaded into the city on day one.
A shared-world crime sandbox that runs in your browser. One city, one seed, one clock — and everyone in it.
Your email signs you in and is never shown to anyone. Your player name is the one that is public on the leaderboard and kill feed, and your password is hashed before it ever leaves this page.
The city is built and running. We're finishing the netcode and the economy before we open the doors to everyone — create your account now and reserve your place.
Everything here is a reservation held on your account and honoured on launch day. Coins are bought at the SOLANA peg; connect a Solana devnet wallet to sign a transfer.